numget survivors
it's a reskinned tutorial i watched lol idk how to do this shit
I edited the numget and made some of the assets myself, some are still leftover from the tutorial
WASD to move
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (6 total ratings) |
Author | SigilPonies |
Made with | Godot |
Comments
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Every ability is perceived to be an imbo. Where the crappier the ability, the more imba it is. The descriptions of abilities are memesque splendor.
Namget with a knife is splendor. Numget in a cylinder - marvelous. Radioactive Numget is incomprehensible. Flexing Chrissy - imbue hilarity. The final Fire Numget is a total dick. The whole game you fight for survival, so that at the end you die from the script... Is this a sermon of buddhism?!
I can still get to the fact that without pumping crocs, it is impossible to get away from the crowd, and therefore namgeta always clutter the screen. Personally, I ended up with a browser tab crashing out with an error.
Here, all except for Chrissy is a preposition. Half of the skill icons are prepositions. The background is also a preposition... Another game that uses prepositions so harmoniously that it's hard to notice/remember it.
Verdict
Pity+
It was a good indie-pony-thrash until it started eating up more resources than the browser could handle.
Niko_de_Andjelo (streamer from Tabun):
+1 point for the fun flexing imbalance Chryzzi and the fact that the author understood the unfinished and crookedness of the game, and released a script-killer at 5 minutes.
-1 point for lack of optimization, cut off enemy spawning along with the King Numget spawn at minute 5, boring and poorly implemented other weapons (although the bubble description was fun and on point).
Got through the game at 146%
Proof:
(survived until 15 minutes, despite the fact that the author released a scripted immortal sprite killer at 5:00, which had the only purpose of ending the game before the player realizes that the enemies no longer spawn. I'll note that it's bad for that very reason, and in general, the immortal Reaper itself is a common gimmick in Survivors games that is needed to keep the player from slacking off).
About 45 minutes.
I merely translated the comment from Tabun's user.
KaskeT (from Tabun):
At first it seemed slow and not particularly interesting, the basic attack hits weakly and randomly, green stuff first flies off and only then magnetized. But if you play a little, the game becomes more interesting, the main thing to take Chrizzy - she is your ticket to rocking. When on the stream host accumulated so many Numgets that everything lagged, I thought that the game is simply unplayable, but when I played myself, not once did so many Numgets accumulate. Although the author could have put a limit on the number just in case.
Alas, instead the author put a limit on the time of the game and after five minutes appears fire Numget. Perhaps there is a proper way to upgrade to take him out, but I was drained by him in seconds.
Another disadvantage I would add is a small variety of bonuses, but not in the context of the jam.
I merely translated the comment from Tabun's user.
A dynamic parody of Vampire Survivors. Without chrysalis the game wouldn't be as fun and engaging. The many variations of Numget are also amusing. It's a fun little game. In the fifth minute a golden Numget showed up and took me out without a chance, although I saw on 4chan that people went further. Also liked the music.